The word equipment after the name of the equipment is not needed here. I see a lot of "how to win as the soviets" posts in here. Valve Corporation. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. It also has thousands of new events, new units, new mechanics including DECON and MAD. It is only visible to you. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. Do ccs not work with mods? A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. Interactive corporate website, Technology branches a series of technologies connected with the. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. Please Help! show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. tiermaker.com. This mod is, unfortunately, fully compatible up to 1.10 Collie. 1 / 5. This mod is compatible with Version 1.10 Collie & all DLC. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. This mod can trace its origin back to Hearts of Iron II. The GFX also decides the size. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. This is done by putting the terrain within the scope of the sub-unit type or category. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. All trademarks are property of their respective owners in the US and other countries. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. For example in the base game we have infantry_equipment_1, etc. Many nations have their own unique mechanics as well. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? This mod is compatible with Version 1.9.2 Husky & all DLC. It is only visible to you. A Legacy version for Version1.9 and below playerscan be found here. This is because porting Rt56 USA proved to be too much work. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. They might as well just ask Paradox to make a new game. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. Check if the mods youve selected are compatible with the other mods youve downloaded. This item will only be visible in searches to you, your friends, and admins. Otherwise, the technology branch will never appear in-game. This is because porting Rt56 USA proved to be too much work. @polk0929 - most likely by using the add modified equipment method (detailed above). If only there was something more immersive? This has 3 types: army, navy, and air. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. All rights reserved. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This is my old technology mod, and the original core of Road to 56. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. All rights reserved. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. They'll make the civil war survivable. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. The error message complains about something with map error. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. Dont use this mod. This item will only be visible to you, admins, and anyone marked as a creator. Keep your eye on this one. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. Hi, will this mod get updated when the main mod gets its update? There are two primary arguments that modify the cost to a technology. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Notably, this also applies to the modifiers of the technology. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. These tags are most commonly used to spawn equipment into the game. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. This is a one stop shop for a total enhancement of the game. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. It is also possible to apply this effect only on a certain terrain. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Kaiserreich asks the daring question of: What if Germany won WWI?. He/Him. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. In order to select a technology folder, it should appear in the top selection. Please see the. You read that correctly. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. All rights reserved. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. We include affiliate links in articles. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. The veteran alternate history mod on the block. I dislike the Congress feature and the civil war so im not huge on playing America. ae 1000 infantry_equipment_3 One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. This comes in handy when you're just learning the mechanics of the game and want to have fun. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This can build up to the max level specified in the building definition itself. A family of equipment types share common mechanical parts that make transitioning production between them easier. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Interactive corporate website. Many of the factions will have their own unique decisions and focus trees. Previously Chief Germanist for Green Man Gaming. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Additionally, incredibly important are the gridboxes representing technology tree branches. Each tank equipment type and the armored vehicles based on it form a family. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. x is left-to-right, y is up-to-down. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Join. The background box which GFX is used. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. on Paradox technology, Legal The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. New comments cannot be posted and votes cannot be cast. This item will only be visible in searches to you, your friends, and admins. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. which get used in determining which container exactly to use. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This is in addition to the technology's actual description, rather than overwriting it. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. There are plans to extend the timeline into the 1990s. This is a complete list of all add_equipment commands for HOI4. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This command removes 100 of 'infantry_equipment_1'. This page was last edited on 2 January 2023, at 12:42. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. There is a legacy version here. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. By default, there can be no more than 3 sub-technologies defined within an item[4]. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. You can purchase equipment from the private sector, a new economic system. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. These container windows for items are not contained within any other container window, rather being defined fully independently. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Create a new text document using word pad or similar software, then copy and paste the below into it: Additionally, it's possible to make the cost be modified by other technologies pathing to it. 114. r/hoi4modding. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Where can I see the custom equipment added by a mod? This includes resources, sub-units, offensive and defensive, or sub-unit categories. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. Create an account to follow your favorite communities and start taking part in conversations. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. 8 days ago. These days it receives rare updates as most work now goes into R56. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Its also not recommended you use this mod while playing minor nations. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. They do work but the mod may have changed the name of the tech. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located.
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